AI Insights · Timothy · October 2022
Top 5 City Building Games on Android in Ireland Q3 2022
In Q3 2022, the top city building games on Android in Ireland showed varied trends in downloads, revenue, and active users. Here’s a look at how each game performed according to Sensor Tower data.
Throughout Q3 2022, the performance of the top city building games on Android in Ireland showcased diverse trends. According to Sensor Tower data, here's an overview of how each game fared:
Merge County by Microfun Limited saw a consistent decline in weekly revenue, starting at around $1.4K at the end of June and dropping to approximately $655 by the end of September. Weekly downloads followed a downward trajectory, decreasing from 129 to 36 over the same period. The game’s weekly active users also declined from 505 to 330.
Land of Empires: Immortal from Nuverse experienced fluctuations in weekly revenue, with notable peaks of about $1K at both the beginning and end of the quarter. Downloads initially increased, reaching 141 in late July, but then tapered off to 41 by the end of September. The game’s active user base peaked at 202 in late July before declining to 118 by the end of the quarter.
SimCity BuildIt by Electronic Arts had a stable performance in weekly revenue, maintaining figures around $986 at the start of the quarter, with minor fluctuations ending at approximately $390. Downloads showed a peak of 260 in early September but generally hovered around 100-150 throughout the quarter. Active users increased from 1.9K to a peak of 2.3K in early September before decreasing to 1.7K by the end of the quarter.
Legend City from Neorigin Games Publishing saw a steady decline in weekly revenue, starting at $748 in late June and dropping to $146 by the end of September. Downloads were inconsistent, peaking at 135 in late July but then fluctuating around 50-70 for the remainder of the quarter. Active users initially increased to 279 in late July but generally maintained around 230-250 towards the end of the quarter.
The Simpsons™: Tapped Out by Electronic Arts showed a varied performance in weekly revenue, starting at $557 and ending at around $319. Downloads peaked at 177 in early August and remained relatively stable between 80-130 for the rest of the quarter. Active users peaked at 3.7K in late July and consistently stayed above 3K throughout the quarter, ending at 3.1K.
For more insights into these trends and to explore further data, visit Sensor Tower.